AVAILABLE FOR FREELANCE
Available Freelance
OPEN TO NEW OPPORTUNITIES
golnoosh
golnoosh
golnoosh
rahmani
rahmani
rahmani
BASED IN AU, ALABAMA
BASED IN AU, Alabama

Design starts with how things work.
Design starts with how things work.
Design starts with how things work.
“Define what the product will do before you design how the product will do it.”
— Alan Cooper
To me, design begins with defining purpose, use, and impact before form. I focus on what a product must do, how people will interact with it, and what constraints truly matter — mechanical, human, and environmental. Form is not the starting point, but the result of these decisions.
My background in engineering and robotics shapes this approach. I break problems down into structure, movement, and human use, then rebuild them into clear, functional systems. Environmental impact is part of that process as well — reducing unnecessary material, avoiding short-lived solutions, and designing things meant to last.
Design, in my view, is not about adding more, but deciding what is necessary.
I’m an Industrial Designer with an engineering background, driven by the connection between structure, motion, and human comfort.
My process blends analytical thinking with intuitive design; exploring how technology can feel natural, adaptive, and alive.
Whether crafting physical systems or digital interactions, I aim to create work that balances precision with emotion.
“Define what the product will do before you design how the product will do it.”
— Alan Cooper
To me, design begins with defining purpose, use, and impact before form. I focus on what a product must do, how people will interact with it, and what constraints truly matter — mechanical, human, and environmental. Form is not the starting point, but the result of these decisions.
My background in engineering and robotics shapes this approach. I break problems down into structure, movement, and human use, then rebuild them into clear, functional systems. Environmental impact is part of that process as well — reducing unnecessary material, avoiding short-lived solutions, and designing things meant to last.
Design, in my view, is not about adding more, but deciding what is necessary.
SUBSEA ROBOTIC
MANIPULATION
SUBSEA ROBOTIC
MANIPULATION


FUNO INTERACTION
FRAMEWORK
FUNO INTERACTION
FRAMEWORK


CHICKEN FUN PLAYGROUND
CHICKEN FUN PLAYGROUND


